Adventure Land has been assessed by multiple groups which have led to changes within the game. This feedback has improved the concept by informing me of what I’ve missed or ways the game can evolve.
For a comprehensive understanding of Adventure Land, I suggest visiting my previous post. Otherwise, a quick look at Adventure Land:
Is a game where the players’ choices further the story based in Adventure Land.
Theme – A Fantasy Role-Playing Game for Children.
Mechanics – Storybook choices per turn, Coin flipping, Dice rolling, Dice Materiality (Heating and Cooling), Character building and Timed Actions.
Designed for – Children with mental developmental Disorders to help with imagination and critical thinking.
After this, I contacted professionals working with these disorders, Redditors who have experience with these disorders and people I have relationships with for feedback with the design and ideas of Adventure Land.
Unfortunately, after emailing over 20 professionals, I have received no responses. Which led focus primarily on feedback from people with the disorders in their lives.
Reddit led to four constructive comments and one from a Redditor who’s page is primarily for causing arguments. Even though that one comment was supposed to be an inflammatory statement, it helped me realise that by identifying the game as “for Autistic children” I was deterring individuals who would find the game useful. The other comments were positive and the feedback was involving the concept of heated and cooled dice and the dangers leading to that, the simplicity of gameplay and also the complexity of the map.
Playtesting with friends and family mainly involved them saying that it was enjoyable but that I should look into the language of the storybook. When receiving feedback from boardgame-savvy classmates, they were positive but had interests in the translation of the game into real-world behaviour, there was interest/concern in the dice and I received very interesting advice to add the concept of character cards in future iterations.
The main changes brought on by this feedback are:
- The shift of the dice to not project warmth but instead being a single die with three different colours throughout, representing the element
- Enlargement of the map, to make the game easier to keep track of and have the clay character be more involved, the map will be at least a metre long
- Further development of the storybook with easier language
- Better marketing with regards to language and not limiting its use
The game relies on subtleties to convey messages to children or people with disorders since consciously learning can lead to a lack of motivation for those groups. With the previous storybook, it focussed on the message “fighting never helps”. I believe with the feedback and questions I’ve received; the game can only get better.